Take-Two Interactive Raises Full-Year Outlook on ‘Red Dead Redemption II’ Results

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The association pronounced a fifth installment of a strike authorization “Grand Theft Auto” is still extravagantly popular, with lifetime sales now surpassing 100 million units, while a basketball-simulation array “NBA 2K” generated record sales during a quarter.

Revenue climbed 11%, to $492.7 million, while net income rose to 22 cents a share from a detriment of 3 cents a share. High-margin digital revenue, including full-game downloads and sales of practical goods, grew 18%, to $358.4 million, a association said.

In addition, net bookings, that bar deferrals, inched adult 1.1% from a year ago to $583.4 million. Take-Two had guided from $500 million to $550 million in net bookings, while analysts were awaiting $550 million, according to Refinitiv. Digitally delivered net bookings grew 20% to $426.2 million, Take-Two said.

Looking ahead, Take-Two is now some-more confident about mercantile 2019 after “Red Dead Redemption II” generated $725 million in a initial 3 days on a marketplace final month. By comparison,

Walt Disney
Co.’s

“Avengers: Infinity War” non-stop to some-more than $630 million world-wide in April, according to Box Office Mojo, creation it a top-selling film sheet of all time.

In a gain report, Take-Two also pronounced a new “Red Dead” diversion has already sole some-more than 17 million units world-wide. That is some-more than a strange Western shoot-’em-up sole in a initial 8 years.

The association increased a opinion for mercantile 2019, observant it now expects net bookings to operation from $2.8 billion to $2.9 billion, adult from a before foresee of $2.7 billion to $2.8 billion.

Take-Two is slated after this month to launch “Red Dead Redemption Online,” a giveaway messenger to a bottom diversion that will sell practical goods. It is approaching to be a poignant income motorist for a company, most like has been a box in new years for a online chronicle of “Grand Theft Auto.”

On an gain call with analysts, Take-Two Chief Executive Strauss Zelnick pronounced he doesn’t design a new “Red Dead” diversion to chip divided during gamers’ seductiveness in “Grand Theft Auto.”

“We do not see any cannibalization, nor do we design any,” he said.

Write to Sarah E. Needleman during sarah.needleman@wsj.com

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